Update: Infinitroid is free for now! Try it out on the play page.

Infinitroid

Build 0039

OK, one more low-hanging-fruit release here. My time is finally freeing up for major game work again, aside from a little project in a couple weeks, so expect some bigger updates soon.

Here's what's new in this one:

  • Gameplay improvements to 20 existing rooms, plus 2 new rooms.
  • Better "ledge fall" handling: no more weird bouncing / vibrating when you're perched on the corner of a tile, and hopefully a good balance now between being able to jump into 1-tile holes when you want to, and being able to land on platforms.
  • Fix for a mapping problem with the weapon screen quick-move key (this bug).

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